

The Games People Play: Gin ∙ Cribbage ∙ Checkers ∙ Backgammon (DOS, 1990) Intelligent Strategy Games 10 (DOS, 1993) Hoyle Children's Collection (Windows, 1996) Planet Stronghold: Colonial Defense (Windows, 2016) Magic: The Gathering - Duels of the Planeswalkers 2012 (Windows, 2011)

The Original Buck Mann's Poker for One (DOS, 1983) Stacked with Daniel Negreanu (Windows, 2006)
#Games similar to spectromancer professional
Ken Uston's Professional Blackjack (DOS, 1982) Pokémon Play It! Version 2 (Windows, 2000) Magic: The Gathering - Starter Level (Windows, 2000) Magic: The Gathering - Duels of the Planeswalkers 2013 (Windows, 2012) Pokémon Trading Card Game Online (Windows, 2013) Magic 2014: Duels of the Planeswalkers (Windows, 2013) Magic 2015: Duels of the Planeswalkers (Windows, 2014)Īscension: Deckbuilding Game (Windows, 2014) Hearthstone: Heroes of WarCraft (Windows, 2014) The Elder Scrolls: Legends - Heroes of Skyrim (Windows, 2017) Gwent: The Witcher Card Game (Windows, 2017) Warhammer 40,000: Space Wolf (Windows, 2017) Star Realms: Deckbulding Game (Windows, 2016) Star Trek: ConQuest Online (Windows, 2000) but the demo wouldnt sell me on mechanics or flavour or gameplay.Sternenschiff Catan: Das Strategische Weltraumabenteuer (Windows, 2003)
#Games similar to spectromancer full version
the effects were really plain in the demo, i dont know if the full version is any better. by removing the individual cards, you also remove any lasting reward, if your deck isnt going to crush them, then you have to keep facing the same cards over and over, dragging games out way more than any game has a right toĪnd once again leads back to my point about the game being boring. it curtails what i can play since i have to now splash blue and i might now have to use cards that go against my decks nature (which is why you dont see everyone splash blue) but i deem its worth for the advantage +1 card advantage gives me so i go for it. i employ a strategy, i do it for a reward proportional to the effort used in doing it. the fact that you lose an option is integral, its the reward part for the stragy-reward payoff. if you ARE going to say this, ill cut you off right now - no it isnt. Which is where alot of opinions come in that this is the mark of a good game. there is never a moment where you can say, well that threats gone - you have to pretty much constantly bait everything which is mentally draining and too much work. there is another side to having cards represented as one shot options than a concept to copy from as long as you have the ability to pay for it - you have to bait them constantly. counterplay wasnt important because its the computer but then, against a human opponent the game would probably work WAY differently at first i thought it was because i sucked at it so i just kept at it and then solved every battle in the game simply because for any given deck i faced, against the opponents card there was a fixed line that would just work. for a game with a huge tree of opportunities, i found time nad time again that the point where the game started to slip into an unwinnable state was nowhere near the end of the games. I had played spectromancer sometime last year abot summer i think and i came to the conclusion that it has largely the same problem. it isnt an observation on the main game itself (although i hate that too) this is true for most games but the startling part was that this was fairly early on.

and going over it i realised that the game was set up in such a way that i COULD not win after a certain point. it didnt randomise the draws at every turn, the whole order of cards was predetermined till someone shuffled. and in the end i found that no mater what happened, there was in general, only one or two correct sequences out of hundreds that let you win the round.

It features a campaign mode and an online league with ratings. it got to a point where i sat down and over the course of hours, went to grind every single permutation of cards to be played. Spectromancer is a virtual card game developed by Richard Garfield and associates in the 3 Donkeys Company for the PC. at one point i couldnt understand why i was losing over and over and over again. and the duel masters videogame was one i just lost horribly at over and over again. When i played tcgs for the first time, it was mostly just yugioh and duel masters videogames for the gba. this was against the computer on the demo but it drove home exactly what i should try not to include in my own games - what iv called the duel masters syndrome to me it was boring and bland but most importantly, it was too diifficult to win.
